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Product News : Ravello Introduces Instantly Shareable Environments
on 2016/2/2 8:22:44 (667 reads)
Product News

Ravello Systems, the leaders in nested virtualization, has announced an innovative new way to snapshot and share development and test environments in fully fenced capsules on leading public clouds. The result is significantly faster bug reproduction and better collaboration.

Using Ravello, software developers and testers can save custom datacenter testing environments as blueprints for rapid sandboxes that can be deployed in public clouds, including AWS and Google Cloud. Ravello’s latest technology release allows users to share links to live environments using ephemeral access tokens or share snapshots of entire multi-tier application environments. Entire environments can now be saved and shared as links in issue tracking tools, such as JIRA, Bugzilla, or in real-time messaging tools, including Slack.

Most users are already familiar with the concept of snapshotting and cloning a single virtual machine running on VMware. Ravello uses nested virtualization technology to extend that concept and allow users to take a snapshot or a blueprint of an entire application environment running on Ravello technology. The state of the disks, memory, network, firewall settings, as well as topology metadata, are saved as a “blueprint,” which then allows enterprises to spin up as many isolated copies of the environment as they need with the click of a button or a simple API call. The application environments created from a blueprint are identical, down to the same IP addresses, MAC addresses and other networking configuration. This makes it easy for developers and test engineers to share blueprints with each other and create their own identical clones of the same environment, which accelerates and streamlines the application development cycle.

In addition, Ravello’s new capability, available today and called Ephemeral Access, gives temporary access to live environments that self-destruct after a period of time, relieving teams of the worry associated with the costs of zombie environments or runaway resources. 

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